Saturday, December 8, 2012

Episode Three

Third episode of the Elder Things podcast, about the Call of Cthulhu LCG from Fantasy Flight Games. In this episode we discuss Worlds decks, Organized Play, the Cthulhu faction, tradeoffs between single and double faction decks, and talk about a Miskatonic Rush Deck, and more.


Twilight GateTom Capor's Worlds Yog/Shub deck here

3rd place Misk/Yog Things in the Ground deck here

Organized Play article here

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Episode 3

Miskatonic Rush Decklists 


Alternative HistorianUsing the entire LCG cardpool

Characters
Hapless Graduate Student (THBtS) x3
College Prospect (SoK) x3
Dr. Carson (TSotS) x2
Alternative Historian (SoK) x3
Research Assistant (WoP) x3
Archaeology Interns (IT) x3
Professor of Folklore (ER) x3
Obsessive Insomniac (IMoD) x3
Whitton Greene (SoK) x3
Dr. Mya Badry (ER) x3
Focused Art Student (WitD) x1


Support
Infirmary (WoP) x3
Open for Inspection (Core) x3
Protected by the Elder Sign (SoK) x2

Events
Expert Testimony (SoK) x3
Daring Buju (SoK) x3
Zero Visibility (SoK) x3
Binding (Core) x3


Core, Secrets, Seekers cardpool

Characters
College Prospect (SoK) x3
Alternative Historian (SoK) x3
Laboratory Assistant (Core) x3
Overworked Graduate Student (SoK) x3
Arctic Ethnologist (SoK) x3
Student Archaeologist (Core) x3
Catacombs Docent (SoK) x3
Maurice Diggs (SoK) x3
Whitton Greene (SoK) x3
Brette Wulffsen (SoK) x3


Support
Open for Inspection (Core) x3
Scientific Text (SoA) x2
Protected by the Elder Sign (SoK) x3

Events
Daring Buju (SoK) x3
Expert Testimony (SoK) x3
Zero Visibility (SoK) x3
Binding (Core) x3

1 comment:

  1. Swars is defiantly not for casual players. People that haven't played it much have that kind of idea about the deck building but they lack the understanding of how the game really works. Unlike all other card games I know of, at minimum 35% of your deck known to the other player b4 turn 1. The deck building system is designed around this idea, that when you see a story card you know x cards in his deck, and can maybe assume he has 2 copies of that story. You know what he has and have an idea of what his deck should be doing. This is as swars is all about long term planning, like in chess, and this idea simply dose not function with out having some idea of what is coming from your oponant. The discard and refill and cycling means that you can sculpt your active cards to fit your plans and play around your opponents. Swars is a very hard game to play, and has a extremely cleaver deck building system and is in NO way for casual players...

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